So far, the triangles are plain white and boring. But now, they get a nice and realistic look with triplanar texturing with normal mapping!
Putting it all together, it’s now possible to draw actually volume terrain, but not very efficient (yet).
So far, the triangles are plain white and boring. But now, they get a nice and realistic look with triplanar texturing with normal mapping!
Putting it all together, it’s now possible to draw actually volume terrain, but not very efficient (yet).